However, I liked the original Legends, and these improvements are enough to bring me back. Character models ripped from Mega Man 64 by Jefe and Roxas358. Included characters: Rock, Roll, Tron, Teisel, Bon, Wily, Juno, and Servbot. Featuring alternate colors for most of the characters, and alternate bodygroups for Rock Volnutt. This helps avoid autocamera troubles (they just never seem to work right), but it's still a bit of a chore. Small pack of player models containing some characters from the Nintendo 64 version of Mega Man Legends. While the game's engine is certainly able, the camera is still high-maintenance, requiring you to manually adjust it at almost every turn. ML2 brings twice the enemies, and a world-map twice the size of the previous game. Another aspect of the game that has been improved is the sheer size. Although it's handy while talking to townsfolk, it's downright necessary when circling a boss, or multiple enemies, where strafing is required. Now you just hit the R2-button and voila! Instant lock-on. While navigating towns and houses, talking to people is considerably easier since you don't have to line yourself up just right in order to get a response out of someone. While this addresses one of the more annoying quibbles from the first Legends, it makes the game much more enjoyable than you might think. The sequel, which follows the side-story featuring Tron Bonne, brings a host of improvements the original lacked, including perhaps its most useful feature: lock-on targeting. Mega Man Legends was a nifty way to break the Blue Bomber into the 3D world with grace, albeit a blocky kinda grace. "Mega Man doesn't have a helmet!" Whatever. When Mega Man first appeared on the PlayStation in 3D, purists cried foul.